Grinding Gear Games announced at this year's ExileCon keynote that Path of Exile 2, initially planned as a replacement for its predecessor, will now become a separate game running on its own client. The decision to split the games came after PoE2 underwent substantial expansion since its initial announcement four years ago, as reported by PC Gamer.
Grinding Gear Games co-founder Jonathan Rogers highlighted the extensive additions to PoE2, including six new classes, 36 ascendancy classes, 600 monsters, 100 bosses, 240 active skills, and 1,500 passive skills. Notably, players have embraced the addition of a dodge roll with no cooldown.
Initially, there were concerns about replacing the beloved Path of Exile 1 with the sequel (something we recently saw with Overwatch replacing the first game). Rogers said, "We realized that our plan to replace PoE1 with PoE2 would essentially be getting rid of a game that people love for no real reason. So we made a decision: Path of Exile 1 and 2 will be separate, with their own mechanics, balance, endgames, and leagues."Continue Reading at GameSpot
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