The Callisto Protocol Shipped Too Early At Publisher's Insistence, Director Says

The Callisto Protocol director Glen Schofield claimed that the game was forced to ship early due to the Striking Distance Studios' parent company, Krafton, and its insistance. As a result, development was impacted and content was cut in order to meet deadlines.

In an interview with Dan Allen Gaming, Schofield said that Krafton originally let Striking Distance Studios "put whatever they wanted" into The Callisto Protocol and promised more time to work on it. During the 2021 holiday period, Schofield formulated more ideas for the game, but afterward, Krafton suddenly wanted it to ship by December.

Schofield said that he wanted three and a half more months to work on the game, which would have put its release date into 2023. Ironically, the December 2022 deadline seemingly ended up costing Krafton more resources.Continue Reading at GameSpot


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