Super Mario RPG: Legend Of The Seven Stars is one of my favorite games of all time. I've played it once a year for over a decade, and as such I am very familiar with this offbeat take on the Mario universe. I loved the characters, I loved the battle system--my first foray into turn-based RPGs, in fact--and I loved the idea of expanding on a franchise I'd been visiting since I was three years old. Before SMRPG, the Mushroom Kingdom and its surroundings was a collection of flat worlds where I'd move from left to right. This time, however, it actually felt like a kingdom, with towns and cities populated by people to speak with, not just enemies to jump on.
On June 21 of this year, Nintendo made the announcement I'd waited on for 27 years: Super Mario RPG was coming back, rebuilt from the ground up with new visuals, new mechanics, and a revamped soundtrack by the original composer. My initial reaction was my brain melting out of my ears coupled with actual tears of joy, but once I settled down and really started to process this news, that joy gave way to a small bit of anxiety: What if the game's personality gets lost in restoration?The gang is back!
Part of what endears me and many other players to Super Mario RPG is just how silly the whole thing is. It revels in physical comedy, like Mario's pantomimed retelling of events to the Mushroom Kingdom's Chancellor. Characters and bosses are inherently weird, from the affable idiot Booster to a battle against a literal two-tiered wedding cake where each tier is a separate enemy. Some of the jokes and puns are dated--show of hands for those who know what the giant knife named Mack was referencing. The mountain of obstacles looked to be the size of Everest; would this remake make it to the summit?Continue Reading at GameSpot
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